Ideation and Divergence Techniques
I am sure many of you have been in an ideation session where a small group was asked for their ideas, everyone said something in turn, and someone wrote down what was said, probably on a white or black board. While this is ideation, don’t let that be your gold standard. There is a lot more to it than that. Reflecting on the steps and attention to detail I suggest in my ideation model, you can see that I take ideation seriously – serious play, perhaps. Let me outline a dozen or more variations on the main theme to help organize divergent thinking. My goal is not to provide a definitive manual on each technique, but to give a menu of sorts from which to select or combine techniques in the context of the general model I presented.
Brainstorming: maybe the classic form of ideation, a group creativity technique generally an open session where ideas are offered up by participants and recorded for later consideration. Sometimes a question or problem is offered at the opening to frame and guide the session.
Role playing: a small group technique where participants assume a role different than the one they have in the usual context or setting. The group seeks to create a story or narrative through their interactions. Role play can be a revealing divergence technique both for the individuals involved as well as the problem that exists in the context in which it is performed.
Storytelling: sharing stories, narratives, or experiences using in words, sound, images, or motion for the purpose of entertainment, perspective shifting, exploring culture or values, or, in this case creativity. Inspiration associated with the stories can aid the creative process or give insight to problems by framing them in personal or group narratives. A debrief can be helpful as an additional ideation technique.
Storyboarding: a specific kind of storytelling where images or pictures are graphically organized to follow the narrative of a story or experience. They are sometimes accompanied by words. As a creative technique, it can be useful to develop storyboards for future events, experiences that do not currently exist, or potential alterations or alternative to current practice.
Collaboration: a very broad approach or set of techniques to put people together in teams with a common goal to create something new. These kinds of exercises can be done face to face, online using synchronous technologies, or over time using asynchronous means for communication.
Critiquing: using a structured approach to analyze a proposed idea, solution, or theory. While most ideation sessions should be free of judgment or critical thinking, a critiquing exercise can help to uncover flaws or weaknesses in more full developed ideas or later stage prototypes.
Empathy research: exploring how we understand each other's emotion, feelings, and the sharing of these. Research can be a long, structured process or more ad hoc and short-term. The key here is to add the emotional dimension to ideation and the creative process.
Theming and bundling: a broad collection of techniques to extract big ideas from a collection of smaller ones or to cluster or bundle similar ideas together to recognize patterns. The resulting themes or bundles can be structured or mapped relative to one another to help understand or uncover some of the large forces at play in a group dynamic or particular problem.
Sketching: quickly creating drawings of ideas, concepts, items, models, solutions – anything from the creative process. Often this is done alone using paper, but the technique can be extended to use various technologies or done in small groups as a collaborative, creative exercise.
Prototyping: creating a more fully built out model of an early idea or concept. The resulting prototype is usually constructed to undergo some kind of testing and improvement based on the results. I will dedicate substantial thought and detail to the prototyping process in a future article.
Positive turbulence: a concept developed by my colleague and mentor Stan Gryskiewicz to describe an approach or broad collection of techniques intended to create turbulence in a system with the intent to cause positive change over time. In ideation sessions, positive turbulence can be used to unseat current thinking, disrupt normal behavior, or challenge typical results.
Creative problem solving: a specific idea generation methodology originally developed by Osborn and Parnes and later evolved and taught broadly. The process starts with a specific problem, follows specific steps, and results in implementation.
Mind mapping: creating a visual diagram to represent the collection of ideas as well as their relationships to each other. Often a central idea, concept, or problem is drawn at the center of the maps and key themes or major ideas branch off from there. Successive branches represent connected but less central ideas. Maps can include words, images, or codes as well as colors and shapes to designate relationships in ideas.
Brainwriting: a idea generation technique that mixes together individual time with group time spent in writing down and building on ideas. One approach is to start with individuals writing down ideas and passing papers to the left or right in a small group to have another build on the original idea. This can be done in several rounds to generate a lot of ideas and builds in a short amount of time. The technique can help mixed groups of introverts and extroverts have balanced input.
Worst idea technique: taking a current problem or situation and offering up answers to “What is the worst thing we could do?” and collecting responses. Initially fun and often ridiculous, the process can reveal subtle insights to the mental frames and cultural models that limit current thinking. A second stage is the process can be to select several of the worst ideas and extend them in storytelling to uncover more insights.
Business modeling: a technique that seeks to build intentional abstract models to explore and explain how value can be created through focused effort. While there are countless variations and a long history of this technique, a favor the more recent approach by Osterwalder that uses a business model canvas to explore both revenue and expenditure sides of the value propositions that organizations offer to customers.
Headlining: telling a story or presenting a concept in a way that reverses the normal pattern of communication. For example, rather than explain how an idea was formed in your mind, this method produces the headline first, a few words that best represent the idea, then followed by the story of the idea’s genesis. A fun group technique is to generate a newspaper like story the builds out a preferred idea or solution when can be captured or presented to a larger group.
Image collaging: taking a broad set of seemingly disparate or unconnected images or pictures and arranging them in some way to make meaning or tell a story. As a creativity tool, this technique can explore and expose hidden connections or patterns that can be revealing.
User experience/journeys: placing oneself in the mind or perspective of the user or consumer of a product or service rather than mind of the creator or seller. This is a more complicated generative process that involves multiple steps, tools, and collections of techniques.
Impromptu video: creating a video with little preparation or planning and reflecting on the process and results. This is fun technique that combines elements of role play, storyboarding, prototyping, and collaboration to explore possibilities and generate insights.
Wish technique: a technique that allows individuals or groups to offer up ideas, solutions, or wishes without regard to limitations of any kind. Wishes tend to be personalized and help bring forward empathic dimensions in the creative process.
Whiteboarding: a simple technique like sketching where ideas and images are quickly drawn and redrawn as a way to offer and build on ideas and potential solutions. Whiteboards can be used as an alternative media to paper.
Forced analogies: a problem based ideation technique where the original problem is compared to something else that has little or nothing in common or by comparing elements of a problem or situation to something different and out of the context of the problem. Often the technique further explores the attributes of the analogies in order to gain new insights about the original problem.
Rapid prototyping: a special kind of prototyping where models are built and testing in rapid succession and notes are taken about the journey to gain insight about problems and solutions. New technologies (for example 3D printing) are making previously costly or impossible methods accessible to broader situations and applications.
In conclusion. Alone or connected to a larger innovation or planning process, ideation and divergence is an exciting and stimulating process. It has benefits on its own, such as team building, collaboration, and perspective shifting. But combined with serious efforts for innovation and future direction setting, it can be the engine for progress and significant change. I encourage you to explore the ideas I offered in this article and reach out to me to ask questions or share your experiences.
Robert Brodnick, Ph.D.
Founder, Brodnick Consulting Group
530.798.4082
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