Friday, September 29, 2017

Full Article: User Experience Journey Mapping

Here is a link to a full version .pdf of the User Experience Journey Mapping article. You can also find prior articles on my website.

I also wanted to thank my coauthor Julie Webb, a design thinking consultant, facilitator, and coach. She focuses her work in education,  leading innovation, organizational development, and systems of professional growth.

Cheers... Rob

Wednesday, September 20, 2017

User Experience Journey Mapping: Applications

Applications of User Experience Journey Maps
In this section, we will review four specific applications of UX journey maps that include a variety of elements and environments. Most of them build off the general models we discussed and all serve to illustrate the range and utilities of UX mapping.

Application One. The experience of a regular shopper at a Red and White grocery store. UX Journey Maps can be straightforward representations of an experience or can be complex depictions of a multi-layered journey. This example shows clear boundaries for the experience and a defined sequence of events with a detailed timeline. The map displays only the information that is needed in order to understand one customer’s shopping experience. The timeline includes various touchpoints in which the user interacts with the employees, products, and services of the store and includes the different channels of interaction (i.e. the parking lot, the entrance, the aisles, the checkout counter). Photographs are included among the timeline to help illustrate the experience and share the user narrative.

The information embedded in the touchpoints on this map can assist this organization with determining possibilities for improving the customer’s shopping experience both inside and outside the store. They also provide the organization with the opportunity to layer their existing store metrics (e.g. wait time at the checkout counter during different times of day, number of times per shift that employees locate products for customers) onto the customer journey information. This approach can offer the organization a 360 degree vision of the user’s experience and a cyclical view of the engagement process between the user, the organization, and back again.


Application Two. The pizza ordering experience. A customer’s journey of purchasing a pizza is documented in this UX example. This journey map offers a straightforward depiction of three stages of a pizza purchase along with the data that defines the user’s experience. Both quantitative and qualitative data are shown here, with the quantitative data displayed in visual form and the qualitative data displayed in text form. The combination of these two types of data help members of the organization to process a great deal of information quickly and easily, and help them identify how the information intersects throughout a user’s journey.

The ease of this display helps engage members to interpret the data from their own perspectives and roles within the organization. These varied perspectives can result in different interpretations of the data and can lead to valuable insights and opportunities for enhancing the user experience that might otherwise have been overlooked.

sample.pizza.png

Application Three. Linda’s online journey searching for grant information. It’s not uncommon for organizations to make assumptions about how their users are interacting with their products or services because they often lack the specific feedback necessary to truly understand and empathize with their customers. The UX process can provide detailed feedback to organizations that ultimately reinforce initial assumptions or highlight hidden opportunities for improvement. The map included here depicts a lengthy, frustrating process of navigating websites that were intended to provide users with clear information and access to resources. The UX process uncovered multiple kinks in the system which ultimately lead to the user seeking personal interaction beyond the website.

It would have been easy for this organization to believe that their website design and content were simple to access and comprehend, assuming that the service worked the way it should. However, by being open to researching these topics with real users the organization gained empathy with its target audience and identified stumbling blocks and untapped resources that challenged their original assumptions. The potential opportunities for improvement that are included in this map represent many different roles within and across organizations, from website development, department task force collaboration, graphic design, and the possibility of creating new positions to serve users in ways that don’t currently exist.


Application Four. Patient’s medical journey map during and after hospital visit. A patient’s recovery journey is the topic of this UX Journey Map. It prominently features both the positive and negative aspects of the patient’s journey, along with the motivations behind the actions the patient takes during recovery. This example reminds us about the importance of reflecting user thoughts and emotions, even if they are less than favorable, in order for an organization to build empathy and understanding of its clients. This map is evidence of deep listening and deferring judgment, because without these two skills the user’s authentic experience would not have been uncovered so completely.

An accurate reflection of the cognitive and emotional layers of the journey validates the user’s point of view and provides insights that can help organizations take action to enhance user experience. We must remember that it isn’t necessary for a UX journey map to challenge or change a user’s cognitive or emotional state. Instead, the process can help us acknowledge and understand these states so that we can identify opportunities to respond and accommodate them in the future. The UX journey mapping process helps organizations uncover how their products or services impact their customers and reveal truths that they sometimes can’t see on their own.



Wednesday, September 13, 2017

User Experience Journey Mapping: Building Maps

This month, I am working with a collaborator on the topic of user experience journey mapping. Julie Webb is a design thinking consultant, facilitator, and coach. She focuses her work in education, leading innovation, organizational development, and systems of professional growth. You'll hear more from us in the coming weeks and see a full article by the end of the month.

Building Maps
There is no perfect prescriptive approach to building user experience maps. We have suggested the above key elements, but an effective map may exclude one or two of these, or it may take on a novel or unexpected form. We would like to suggest however, that anyone can use the tool and, especially for the beginner, following the approach outlined below should lead to success.

Open Up the Empathy. Empathy is the ability to understand and share the feelings of others, sometimes defined as the capacity to recognize emotions that are being experienced by another person. It is a key mindset in design thinking and a critical component of understanding and depicting the user experience. We’ll share two insights from the design firm IDEO on the role of empathy in human-centered design. First,

“human-centered design is premised on empathy, on the idea that the people you’re designing for are your roadmap to innovative solutions. All you have to do is empathize, understand them, and bring them along with you in the design process.”

And further:

“Embracing human-centered design means believing that all problems, even the seemingly intractable ones like poverty, gender equality, and clean water, are solvable. Moreover, it means believing that the people who face those problems every day are the ones who hold the key to their answer. Human-centered design offers problem solvers of any stripe a chance to design with communities, to deeply understand the people they’re looking to serve, to dream up scores of ideas, and to create innovative new solutions rooted in people’s actual needs.”

All of the steps in building user experience journey maps rely on leveraging empathy. The good news is that with some practice, you can open up your empathy as a researcher and designer. Initially, you should increase open-mindedness by deferring judgement, remaining open to learning and new experiences, and improving listening skills. Next, work to reduce your own biases by recognizing them, accepting what you see and hear, and understanding how the biases shape and filter your perceptions and experiences. Finally, since human-centered design is essentially a social experience, you can refine how you collaborate with research and design participants, seek new experiences related to the design problem, and continually unpack the emotional components of the design problem and experience.

Don Norman recommends three components of emotional design: Visceral: A user’s immediate, instinctual reaction to the product or service. Behavioral: How does the product or service feel when we play or interact with it? How easy is it to use? Reflective: How you make someone feel when they think back to their long-term usage of your product, service, or experience.

You can take the exploration of empathy further, but we’ll refrain here at this time. Continue to research and read on emotional design and empathy mapping.

Steps in Building Maps. There is no perfect path to building a UX journey map, but we can recommend four simple steps as a starting point. These steps generally proceed in linear order but there may be some back and forth between steps to achieve satisfactory results.

Step 1: research and discovery. A critical and often overlooked step in the process is research and discovery. Many mappers want to jump quickly into gathering data, but an organized approach to the process yields improved results later and helps avoid pitfalls. We find it is useful to work with the full team – from clients, customers, consultants, researchers, and some users – to best understand the goals of the mapping and to set some boundaries around the process.

Qualitative research can quickly expand out of control and it is important to have an awareness of your available budget and resources to know how far you can take the work, when enough is enough, and when too much is not helpful. A planful research design, reasonable budget, and even a full proposal written ahead of time can help reduce misunderstandings later in the work and result in an appropriate use of resources.

In addition, the discovery process may uncover prior research or mapping that may significantly expedite the current work. While UX mapping does not have a long history, there are a lot of resources such as related research, published findings, or the experience of others in the field or industry that can inform the work you are about to do. When you feel that you have done your due diligence, only then can you begin to collect data. Often, we like to start with some trial data collection, before expanding and exploring the full spectrum (you can adjust and augment data collection as the project moves along). Finally, record and archive so you can make meaning later in the process.

Step 2: expand and explore. As early data flow in and you continue the data collection process, you can start to build a matrix of touchpoints by element types (action, emotional, cognitive). Again, touchpoints occur at each place in which the user interacts with your design elements, products, or services. You can collect and categorize the touchpoints and start to lay things out graphically. Matrices or grids give space to annotate and show context to the related experiences associated with the touchpoint.

Eventually, user touchpoints, actions, and behaviors will begin to cluster and separate, and you can unpack the experiences and build the stages of engagement. Within each stage there will be further detail as you uncover specific behaviors and activities or even emotional states that signal significant shifts in the experience. Once you are comfortable with the stages, be sure to track details related to the action, emotional, and cognitive elements connected to each stage. Eventually, you can align customer pains, gains, and goals with each of the stages.

A final word of advice is not to be convinced that you have it all figured out too early in the process. Be open to shifting and adjusting your map based on what may originally be hidden. Novelty and surprise are our friends in the world of innovation and design and should not be considered as negatives. What you initially believe a map should look like may not necessarily be what emerges after full exploration.

Step 3 = get visual. From the early notes in matrix or grid form, stories and pictures should begin to emerge. A good next step is to create rough sketches, cartoons, storyboards, or other kinds of visual interpretations of how the parts are coming together. You will need to find an illustrative way to move from the matrix or notes format to a more comprehensive visual representation.

Most of the good maps we have seen or created resulted from a high degree of iteration. As data continues to flow in and the stories get richer, you can refine the maps as data is gathered and synthesized. Eventually, you will begin to notice that the pace of revisions begins to slow down and additional user interviews and experiences are already captured. You may be reaching a point of saturation where new information is providing less and less new understanding. If this is the case, the map may be nearing a final form.

At this point, we like to be sure the early versions of the map, often created as sketches and other drawings, move from analog to digital format. Digitizing the map provides several advantages: it is easier to share, store, and archive digital material; you can apply more advanced illustration and visual techniques; and it is much easier to create multiple versions and retrace your steps in the map building process. Before closing down data collection and visualization, be sure to uncover the stories that exist between the lines of text and graphics, and decide how they can best be expressed. Stories are better communication tools than simple, organized data.

Step 4 = validate, communicate, and put to use. The last step is the most important: creating action based on the mapping. Once a full picture of the map emerges, use further information to validate findings. You can take later versions of the map back to key users, customers, and clients and see if it makes sense. Validate the map before closing down the building process completely. Consider these questions:
  • Are there any holes in the map?
  • Do user groups have different experiences?
  • Do you need a second map or segments?
  • Does this all make sense from outside the experience?
  • Does it make sense to a first-time reader?

Great maps need little explanation, but most maps require some additional context to make good sense of them. We suggest finding ways to present and share your maps far and wide. There will typically be a single individual or group that are the prime consumers of the map, whether they be the client that hired you, your boss, or a part of the organization that is responsible for providing the user experience, product, or service. They will be most interested in your insights and be the ones mostly likely to plan and take action based on the findings. There are also secondary groups that will be interested in your maps ranging from the users themselves, to map builders, to students of user experience, and many others. Share the maps as broadly as you can within the limits of their original intent and confidentiality.

Finally, take action. Your maps will likely expose opportunities for improvement at least, and may suggest a serious transformation in the user experience at best. In any case, improvement requires change and it is a good idea to follow up the mapping process with a set of recommendations, an action plan, or even more detailed process or product improvement details. These kinds of follow ups can help you chart new courses of action, broaden the user experience, reduce pain, shorten the path to gain, or achieve bigger impacts. Mapping can get you on the course from insight to action.

More on Channels, Personas, and Other Advanced Tweaks. Thus far, we’ve covered the basics. There are, however, a lot of variations and advanced techniques to consider. We do not have the space here to cover the entirety of mapping, but we would like to provide just a little more insight before showing you some examples of some maps that were already built. Here are some more advanced terms and tweaks:

  • channels = where the actions take place (live, store, web, email, phone, etc.)
  • personas = customer subgroups that likely have different experiences
  • other influencers = supporting characters that impact the experience, but may not be part of or under the control of the experience shaper or provider
  • gaps = comparing expectations (both of the customer and the provider) versus actual experiences yield insights and opportunities for potential interventions
  • pain points = places along the journey that are really negative for the customer or represent very large gaps between expectations and outcomes

And one more thing, Kate Kaplan of the NNgroup, the consulting group headed by Jakob Nielsen and Don Norman, published an article in 2016 that gives a really nice general journey mapping template. We like the simplicity of the template and have found that many of the maps we have created or reviewed tend to follow the general patterns identified. You might find this template helpful, especially with your first mapping attempts.


Here are the definitions directly from Kate’s article:
Zone A: The lens provides constraints for the map by assigning (1) a persona (“who”) and (2) the scenario to be examined (“what”).

Zone B: The heart of the map is the visualized experience, usually aligned across (3) chunkable phases of the journey. The (4) actions, (5) thoughts, and (6) emotional experience the user has throughout the journey can be supplemented with quotes or videos from research.

Zone C: The output should vary based on the business goal the map supports, but it could describe the insights and pain points discovered, and the (7) opportunities to focus on going forward, as well as (8) internal ownership.

Wednesday, September 6, 2017

User Experience Journey Mapping: What is User Experience?

This month, I am working with a collaborator on the topic of user experience journey mapping. Julie Webb is a design thinking consultant, facilitator, and coach. She focuses her work in education, leading innovation, organizational development, and systems of professional growth. You'll hear more from us in the coming weeks and see a full article by the end of the month.

User Experience Journey Mapping
An exercise in empathy for understanding and action

What is User Experience?
User Experience (UX) Journey Mapping is a research and design approach that organizations can use to gain insight into the needs and wants of their target audience or customer. The user experience is just that, an in depth look into how an organization’s end users experience its delivery of products or services over a period of time. An organization might choose to create a UX Journey Map when it wants to understand its users’ points of view, including their actions, thoughts, and feelings, with the ultimate goal of enhancing their experience.

History and Background. Thinking and applications of the concepts of a “user” and their “experience” date to the late industrial revolution, particularly as automation and the assembly line created interactions between humans and machine systems. Machine design in automated systems tended to replicate and replace the human experience. For further reading, look to the scientific management method of Frederick Taylor and the later time and motion studies which led to the foundations of industrial psychology and human factors engineering. While few historians may place the origins there, ample evidence can be found in the history of automation if a few conceptual leaps are made. Yet, if we look further we can find foundations of the science of ergonomics back to ancient Egypt and Greece in the design of tools and related jobs.

The information technology revolution had a major influence on the maturation of user experience. As the development of tools spread from industrial applications to information based applications, the pace of exploration and replication of human and machine systems accelerated. This required more data, more studies, and more methods to better understand not only the machine side, but also the human side, of the interactions. As these systems became more complex, designers and researchers sought to understand the parts and the players in IT hardware and software interactions. Eventually, through the 1980s and 1990s, design (of all things) flourished and became a discipline all its own. User experience as a formal concept was ready to emerge.

Needless to say, the tendrils of the future of user experience have a long and varied history. However, it wasn’t until the last two decades that the current concept has solid footing. Many cite the work of Donald Norman who published the book The Psychology of Everyday Things in 1988 that spans the disciplines of behavioral psychology, ergonomics, and design practice. The text used case studies to explore the psychology behind good and bad design, even going so far as to suggest that poor design and the failure of interaction is not the fault of the user, but the lack of good design. The book was revised and retitled as The Design of Everyday Things and has become a best-seller and seminal text for UX designers. UX became a well-understood tool of the designer and spread quickly in the worlds of innovation and design-thinking.

Key Elements. Quite simply, journey mapping is a visual representation of research that captures experience over time. The UX journey mapping process is comprised of several key elements.

Phases of the Experience. (often the horizontal axis) The UX process documents the stages, or phases, of the journey that the user goes through as they engage with the organization. These phases articulate the basic steps in order to outline what takes place during the experience. For example, the phases of a bakery purchase might be described using labels such as Search, Enter, Engage, Select, Receive, and Exit.

Variety of Users/Customers. UX targets a particular customer so that an organization can learn from that customer’s unique point of view. Organizations can benefit from conducting UX research for multiple customers in order to build empathy toward users and identify hidden opportunities for improvement. If the variety of users becomes unwieldy, it may be necessary to use multiple maps.

Touchpoints. Whether you are designing a product, a service, or an experience, each place that the user interacts with your design elements is a touchpoint. Experience maps should depict these touchpoints and create space to annotate and give context to the experience associated with the touchpoint. Extending this idea, channels are the mediums of interaction between a user and the experience provider (i.e. online, in store, outdoors, via marketing, office, at home, etc.).

Graphical Representation. The UX journey map incorporates visual components such as timelines, graphs, and icons that represent multiple data points from the UX. This visual graphic synthesizes the data gathered and shows the intersection of information to better represent the experience. This significant information is organized into a format that is more easily digested by different members of the organization.

Occurs Over Time. The customer experience that is documented during UX research is one that represents the shifts in attitudes, emotions, thoughts, and actions that occur during the different phases of the experience. Although UX research can be conducted at any time, an organization can be strategic about when this research is conducted. For example, UX journey maps could be created representing different times during the year, or they could be generated before and after a particular initiative has been implemented. UX journey mapping from different user perspectives at different points in time can help organizations track how their efforts are being received by the end user.

Action Elements. Perhaps the easiest data to gather are the actions and behaviors that users take or express as they interact with the products, services, or experiences that make up their UX journey. What actions are customers taking to meet their needs? What are their key behaviors?

Emotional Elements. UX journey mapping includes the investigation of an emotional layer that customers experience. Users can experience multiple feelings at once and feelings often change at different phases of the experience. Fostering an awareness of a user’s emotional engagement throughout the process can assist organizations in empathizing with their customers and help determine where those emotions are directed, either toward the journey or the people, products, or services provided, for instance.

Cognitive Elements. In addition to the emotional and action layers of UX, a cognitive layer is comprised of the thoughts users have during their experience. Just like emotions, thoughts cause customers to take actions during each phases of the experience. By talking with and observing customers, UX researchers can gain insight into customer thoughts and their unique points of view.

Blends Qualitative with Quantitative. The triangulation of data is important when UX journey mapping because the process combines qualitative and quantitative measures. UX researchers gather information through observations, descriptive analysis, user interviews, and the collection of photos and artifacts. This information can be combined with existing data, such as quarterly profits or attendance rates, to provide organizations with a more complete picture.

Purposeful. UX journey mapping is aimed to enhance experience; it is all about increasing empathy for users by gaining insight into how they interact with an organization. This insight helps organizations take action where it’s needed in order to enhance the user’s ultimate experience.

Some Additional New Vocabulary. Beyond the key elements discuss in great detail above, there are a number of related concepts and new vocabulary that may be of interest:
  • Empathy mapping: a technique related to UX journey mapping, is a way to better understand target users, their needs, gains (their personal goals), and pain points (things that make them uncomfortable). A narrower component of UX.
  • Visualization: representation of an element or process as a graphic, chart, image or combination to enhance its understanding and communication.
  • Personas: fictional individuals or character types that are used to represent groups or segments of users. Different personas are expected to have different experience journeys to a certain degree.
  • Channels: where the actions of the experience journey take place (live, store, web, email, phone, etc.); also the pathways through which organizations interact with their customers.
  • User interface (UI): the space where interactions between humans and machines occur. A narrow concept than channels.
  • Interaction design: an intentional practice of designing products, environments, systems, and services focused on interactions with users. A narrower component of UX.
  • Customer experience (CX): the sum of all engagements a customer has with an organization across all touchpoints in all experiences. A broader concept than UX.

In the next post we will discuss the role of empathy in the process, give some general guidance on the steps and sequencing helpful when building a map, and look more deeply at some of the advanced features and techniques that can extend the approach.